The either/or world of Cards Against Humanity: Funny or die
THE ASSIGNMENT: An examination of how Cards Against Humanity attempts to juggle irreverence and altruism. THE LEAD: An alarm sounded for Max Temkin after his seven fellow co-creators of the raunchy party game Cards Against Humanity selected Napa Valley as the site of their writers retreat last spring. He sensed his irreverent game was in danger of succumbing to the deadly mellowing effects of commercial success, middle age and financial security. The selection of wine country "felt like hubris," says Temkin. "It felt bad."